Initialize engine version: 5.1.1f1 (2046fc06d4d8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 730   (ID=0x1287)
    Vendor:   NVIDIA
    VRAM:     953 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\PumpuFrinku_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\PumpuFrinku_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\PumpuFrinku_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\PumpuFrinku_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\PumpuFrinku_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\PumpuFrinku_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\PumpuFrinku_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\PumpuFrinku_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\PumpuFrinku_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\PumpuFrinku_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.471 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\PumpuFrinku_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\PumpuFrinku_Data\Managed\System.dll (this message is harmless)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1218 -> priority: 1 
  Thread -> id: 1958 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 492.
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 492.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 190.
Total: 0.394558 ms (FindLiveObjects: 0.023377 ms CreateObjectMapping: 0.016534 ms MarkObjects: 0.204406 ms  DeleteObjects: 0.149955 ms)

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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 492.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 492.
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 492.
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 492.
Total: 0.251730 ms (FindLiveObjects: 0.039626 ms CreateObjectMapping: 0.010833 ms MarkObjects: 0.194143 ms  DeleteObjects: 0.006842 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.167386 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 750.
Total: 0.328133 ms (FindLiveObjects: 0.036776 ms CreateObjectMapping: 0.025087 ms MarkObjects: 0.238616 ms  DeleteObjects: 0.026798 ms)

