using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Minimap : MonoBehaviour {
    public Transform player;
    public Sprite Icon;
    public Camera MinimapCam;
    public Vector2 Size;
    public List<GameObject> Enemies;
    Camera camera;
    void OnGUI()
    {

    }
	// Use this for initialization
	void Start () {
        camera = GetComponent<Camera>();
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
