spr_title
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
counter = 0;
timer = 0;
gamepad_set_axis_deadzone(0,0.2);
gamepad_set_axis_deadzone(1,0.2);
arr[0]= obj_play;
arr[1]= obj_options;
arr[2]= obj_exit;
1
603
7
0
0
-1
2
self
0
0
1
if(gamepad_axis_value(0,gp_axislv)<0 and timer > 10){
switch(counter){
case 0: counter = 2;
break;
case 1: counter = 0;
break;
case 2: counter = 1;
break;
}
timer = 0;
}
if(gamepad_axis_value(0,gp_axislv)>0 and timer > 10){
switch(counter){
case 0: counter = 1;
break;
case 1: counter = 2;
break;
case 2: counter = 0;
}
timer = 0;
}
if(gamepad_axis_value(1,gp_axislv)<0 and timer > 10){
switch(counter){
case 0: counter = 2;
break;
case 1: counter = 0;
break;
case 2: counter = 1;
break;
}
timer = 0;
}
if(gamepad_axis_value(1,gp_axislv)>0 and timer > 10){
switch(counter){
case 0: counter = 1;
break;
case 1: counter = 2;
break;
case 2: counter = 0;
}
timer = 0;
}
switch(arr[counter])
{
case obj_play:
obj_play.sprite_index=spr_hplay;
obj_options.sprite_index=spr_options;
obj_exit.sprite_index=spr_exit;
break;
case obj_options:
obj_play.sprite_index=spr_play;
obj_options.sprite_index=spr_hoptions;
obj_exit.sprite_index=spr_exit;
break;
case obj_exit:
obj_play.sprite_index=spr_play;
obj_options.sprite_index=spr_options;
obj_exit.sprite_index=spr_hexit;
break;
}
timer++;
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0