spr_options
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
counter = 0;
timer = 0;
arr[0]= obj_Full;
arr[1]= obj_controls;
1
603
7
0
0
-1
2
self
0
0
1
if(gamepad_axis_value(0,gp_axislv)<0 and timer > 10){
switch(counter){
case 0: counter = 1;
break;
case 1: counter = 0;
break;
}
timer = 0;
}
if(gamepad_axis_value(0,gp_axislv)>0 and timer > 10){
switch(counter){
case 0: counter = 1;
break;
case 1: counter = 0;
break;
}
timer = 0;
}
if(gamepad_axis_value(1,gp_axislv)<0 and timer > 10){
switch(counter){
case 0: counter = 1;
break;
case 1: counter = 0;
break;
}
timer = 0;
}
if(gamepad_axis_value(1,gp_axislv)>0 and timer > 10){
switch(counter){
case 0: counter = 1;
break;
case 1: counter = 0;
break;
}
timer = 0;
}
switch(arr[counter])
{
case obj_Full:
obj_Full.sprite_index=spr_FullON;
obj_controls.sprite_index=spr_control;
break;
case obj_controls:
obj_Full.sprite_index=spr_Full;
obj_controls.sprite_index=spr_controlON;
break;
}
timer++;
if(gamepad_button_check_pressed(0,gp_face2)) room_goto(rm_main);
if(gamepad_button_check_pressed(1,gp_face2)) room_goto(rm_main);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0