spr_options 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 counter = 0; timer = 0; arr[0]= obj_Full; arr[1]= obj_controls; 1 603 7 0 0 -1 2 self 0 0 1 if(gamepad_axis_value(0,gp_axislv)<0 and timer > 10){ switch(counter){ case 0: counter = 1; break; case 1: counter = 0; break; } timer = 0; } if(gamepad_axis_value(0,gp_axislv)>0 and timer > 10){ switch(counter){ case 0: counter = 1; break; case 1: counter = 0; break; } timer = 0; } if(gamepad_axis_value(1,gp_axislv)<0 and timer > 10){ switch(counter){ case 0: counter = 1; break; case 1: counter = 0; break; } timer = 0; } if(gamepad_axis_value(1,gp_axislv)>0 and timer > 10){ switch(counter){ case 0: counter = 1; break; case 1: counter = 0; break; } timer = 0; } switch(arr[counter]) { case obj_Full: obj_Full.sprite_index=spr_FullON; obj_controls.sprite_index=spr_control; break; case obj_controls: obj_Full.sprite_index=spr_Full; obj_controls.sprite_index=spr_controlON; break; } timer++; if(gamepad_button_check_pressed(0,gp_face2)) room_goto(rm_main); if(gamepad_button_check_pressed(1,gp_face2)) room_goto(rm_main); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0