using UnityEngine;
using System.Collections;

public class KillPlayer : MonoBehaviour {


	// Use this for initialization
	void Start () {
	    
	}
	
	// Update is called once per frame
	void Update () {
	    
	}

    void OnTriggerEnter2D (Collider2D other)
    {
        if(other.gameObject.tag == "Player" )
        {
            other.gameObject.GetComponent<DeadHandler>().Respawn();        }

        if (other.gameObject.tag == "Enemy" && gameObject.tag!= "Enemy")
        {
            Destroy(other.gameObject);
        }
        
    }
}
