Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     880 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\weston\Documents\Unity\GameJam3\DangerLoop_Data\Managed\System.dll (this message is harmless)
desktop: 1600x900 50Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.613015 ms
The referenced script on this Behaviour (Game Object 'ExplosionSub') is missing!
 
(Filename:  Line: 1655)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.758276 ms
health1_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

health1_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 602.
Total: 0.390782 ms (FindLiveObjects: 0.050920 ms CreateObjectMapping: 0.015394 ms MarkObjects: 0.260916 ms  DeleteObjects: 0.061577 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 8250 -> priority: 1 
